Vintage Radio, Hero prop for closeup encounter.
I created this Vintage Radio during my free time while having my internship through The Game Assembly.
My intentions to create this piece was to practise texturing and not that much on the actuall modelling, more or less do something great with textures on an mesh that is not too complicated. I did however use different techniques to achieve an more optimized UV map achieve some higher resolution.
Modelled in Blender, textures in Substance Painter, Photoshop, baked in Marmoset and render in both Unreal Engine 4.26 and Marmoset Toolbag 4