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Robot Arm

I created a blockout of this Robot arm during my internship at HeroSight through The Game Assembly. After the internship I continued on my free time to polish and make it beautiful!

My goal with this Robot Arm was to actually polish it up. At HeroSight I spend only few days to throw something together to introduce ourselves to a costumer. I really liked the shapes of it and decided to continue polishing it into a complete working game asset. It is possible to rotate and animate it as well! 

Modelled in Blender, textures in Substance Painter, baked and rendered in Marmoset Toolbag 4.

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(in progress)

Highpoly

Wireframe - Robotarm 35k tris. Extra objects (hand + teacup) 4k tris

Textures, Wires has it's own texture tilable textureset, resolution example 128x512 or 256x1024

Resolution and Mipmap