I created this Generator-table during my internship at She Was Such A Good Horse, working on the game: Midnight Ghost Hunt.
My task were to create an worldbuilding prop, a portable table used to change equipment in-game. I recieved a roughly photobashed concept of a worktable on wheels, with a generator beneath. Started with the table and kept building around it, adding alot of "Do It Yourself" feeling. Asking for feedback and implement alot of it. It was one of the most fun props I have been working on so far, and also one of the most complex due to many different props at once!
Further down you will see the backside is not folded anymore, thats because it's suppose to be up ingame where there will be more props on it, example, loadout of different kinds.
Modelled in Blender, textures in Substance Painter, baked in Marmoset and rendered in Marmoset Toolbag 4.
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Highpoly
Wireframe - 69.7k tris
Textureset 1 (Some free space reserved for future changes. Mostly tilable cables/pipes/wires)
Textureset 2
Textureset 3
Textureset 4
Alot of my pipeline was beeing used by modifiers in blender. Same mesh, with modifiers. both high and low in same mesh. Picture below shows the workflow, the actual mesh there used Alpha for the holes.
Photobashed concept by Felix Waubert de Puiseau. Used this as main reference!