Platformer | 8 week half-time | 5 programmers, 2 Level Design, 4 Graphical Artists, 3 Animators
Graphical Artists:
Fredrik Appelholm | Gustav Bunse | Kamil Haddad | Philip Hylén
Animation:
Jacob Brodin | Lina Einebrant | Anders Karlsson
Programmers:
Joakim Andersson | Fabian Haglund | Jelina Karlsson | Pyrola Lindåker | Andy Stråhed
Level Design:
Agnes Christensson | Amanda Gardfors Granberg
My responsibilities:
- Create bricks for multiple uses.
- Create placeholders for all modules.
- Make sure everything is tiling correctly.
- Make sure all layers are in the correct order
- Make sure all paralaxing layers are timed correctly when moving together with Gustav Bunse.
- Make sure all tilesheets are lined upp correctly to the grid in Photoshop.
- Place majority of the assets into the game.
- Place majotiry of grass and snow, layer on top of players feet.
- Create all cliff/rocks/mountains in 3d.
More or less, I was organising the graphical pipeline and made sure the graphics tiled correctly.